Work Experience
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| 12/2018 – ongoing |
School of Computing, Electronics and Mathematics, University of Plymouth |
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Lecturer in Computer Science/ Subject Specialist for Games |
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Teaching: games programming, robotics, 3d prototyping, pervasive computing |
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Researching: agent architectures, (social) robotics, computational creativity, robotic prototyping of lightweight low-cost robotics |
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Location: Plymouth, UK |
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| 04/2016 – 04/2019 |
MetaMakers Institute, Falmouth University |
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Research Fellow |
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Tasks: researching computational creativity, bridging industry & academia, organization of AISB Convention2019 |
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Location: Falmouth, UK |
| 04/2015 – 04/2016 |
Department of Psychology, University of Bath |
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technology advisor |
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Tasks: providing technological & engineering support for the development of mobile behavioral intervention app |
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Location: Bath, UK |
| 10/2009 – 04/2012 |
Fraunhofer IDMT, Department of Children's Media |
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researcher |
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Tasks: Group Leader Serious Games, project management, project acquisition, develop game concepts, thesis mentoring, student projects mentoring |
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Location: Erfurt, Germany |
| 04/2008 – 09/2009 |
Fraunhofer IDMT, Department of Children's Media |
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student assistant |
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Tasks: implementation and development of AI, setup of Entertainment-Lab |
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Location: Erfurt, Germany |
| 09/2006 - 03/2007 |
Trans-Reality Game Laboratory |
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internship |
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Tasks: design and implementation of game concepts |
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Location: Högskolan på Gotland, Visby, Sweden |
| 2002 – 2006 |
Fraunhofer IDMT, Department of Audio Coding |
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student assistant |
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Tasks: software development, design of audio test software |
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Location: Ilmenau, Germany |
Grants & Projects
Scholarships & Prices
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| 04/2012 – 03/2015 |
University of Bath Studentship |
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full scholarship for PhD-studies |
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Location: Bath, United Kingdom |
| 2014 |
Winner of the Computational Intelligence Society Mobile App Competition |
| 07/2006 – 03/2007 |
Leonardo Da-Vinci Programm |
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full scholarship of international internship |
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Location: Visby, Sweden |
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My name is Swen E. Gaudl. I am a computer scientist interested in artificial intelligence, animal behaviour, cognition, games, rule-based systems and a lot more.
On this page you will find a short CV about awarded scholarships, my past and present work, and the education I received.
Academic Activities
| Activity |
years |
| AISB organisation committee member |
2019-2020 |
| convention general chair/organiser AISB2019 |
2018-2019 |
| Reviewer AAAI |
2017, 2019, 2021 |
| Reviewer ECAI |
2020 |
| PC member FDG |
2014, 2017 |
| PC member ICIDS |
2018, 2020 |
| Associate Fellowship (AFHEA), of the Higher Education Academy, |
2020 |
| Departmental Teaching&Learning Quality Commitee, Uni of Bath |
2014-2016 |
| NWERC Coach for National and European Competition, Uni of Bath |
2015 |
| Head Tutor for Programming Course, Dept. of Comp-Sci, Uni of Bath |
2014-2016 |
| PC member SAB |
2016 |
| PC member TAROS |
2014, 2013 |
| Reviewer CIG |
2016 |
Press and Public Engagement
Higher Education
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| 04/2012 – 03/2016 |
University of Bath |
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Degree: PhD in Computer Science |
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Topic: "Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design" |
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Grade: passed with minor corrections |
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Supervision: Dr. Joanna Bryson |
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Location: Bath, United Kingdom |
| 10/2000 – 05/2009 |
Ilmenau University of Technology |
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Degree: Diplom Informatiker (equivalent to: MSc in computer science) |
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Thesis: „Design and Refinment of NPC Rules in Digital Board Games“ |
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Grade: (Thesis/Diploma) 1.3/2.1 (equivalent to US: A/A-) |
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Supervision: Prof. Dr. Rainer Knauf |
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Location: Ilmenau, Germany |
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